Another source of “fair” ramp in white, Deep Gnome Terramancer punishes opponents for their ramp spells (and fetchlands, for that matter) by allowing you to search up a Plains every time they put a land into play that shouldn’t necessarily be there. This is an immensely powerful effect, and it’s not all that difficult to net two or three extra lands from a Deep Gnome Terramancer if your opponents are foolish enough not to play around its ability. It’s good seeing ramp like this move out of green, and I hope there are many more options like this printed in the future.
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